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Wireframes – At the beginning was a pen & a paper [Part 2]

June 2019

Wireframes – At the beginning was a pen & a paper [Part 2]

In the first part of the wireframes series we explained why we need wireframes at all and why they are so important at the beginning of a design process. In the second part we’re briefly going to explain why we’re not done developing wireframes yet. But first let’s start with looking on the various types

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Wireframes – At the beginning was a pen & a paper [Part 1]

Before we start telling you about the development and design of Yora Adventures’s wireframes, we need to clarify what we’re talking about. If you’ve never heard the term before, or if you don’t know exactly what it means, well, you’re probably asking yourself: “What the heck are wireframes?”. We want to define it as follows:

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Game Development – Logo Design of Yora Adventures

Hey guys! Welcome to our dev-blog. From now on we will try to share as many insights, pictures and videos as possible about our design process of Yora Adventures. We hope that we can take you on an exciting journey, from the first sketches, to the finished image on your smartphone.

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Castle Linn – Crossover Event

Yora Adventures captures the Castle Linn This week we exhibited at the event Crossover Castle Linn, which was dedicated to the theme “Sport meets Culture”. All this took place in an exceptional setting: A true medieval castle, the Castle Linn (“Burg Linn”) in Krefeld, Germany. So, what better place could there be to place and

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